王国风云3作弊码有什么 王国风云3控制台代码介绍

  发布时间:2020-09-02 16:11:33   作者:佚名   我要评论
很多小伙伴可能还不清楚游戏中的作弊码有什么吧,今天小编给大家带来十字军之王3控制台代码介绍,一起来了解一下吧
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王国风云3作弊码有什么?很多小伙伴可能还不清楚游戏中的作弊码有什么吧,今天小编给大家带来十字军之王3控制台代码介绍,快来看一下吧。

十字军之王3控制台代码介绍

控制台开启方法:点击此处

开启教程:tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial

关闭教程:tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial

显示教程调试窗口:tutorial.debugwindow - Shows the tutorial debug window

为角色触发事件:event [eventid] [character] - Trigger an event for a character

为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。:debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.

评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。:test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.

探索角色文化的创新:discover_innovation(add_innovation) - Discover an innovation for a character's culture

探索当前对角色文化着迷的创新:discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture

加入一个时代(以及之前的所有时代):join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)

发现一个时代(以及时代本身)的所有创新:discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)

探索所有时代和所有创新:discover_all_eras [character (optional)] - Discover all eras and all innovations

设定角色的信仰:set_faith [faith] [character (optional)] - Sets the faith of a character

在所处的朝代中提升声望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty

赋予王朝所有特权(默认为当前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks

记录所有尚未定义loc键的游戏概念:log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined

杀死一名角色(默认为当前扮演角色):kill(die) [character (optional)] - Kill a character (currently played character by default)

赋予一名角色所有特权(默认为当前扮演角色):gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks

赋予一名角色一项特权(默认为当前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk

开/关是否要立即或正常生育子女:instant_birth - Toggles if children should be born instantly or as normal

使AI宣战(根据正常权重),绕过所有步调检查等:AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like

为此角色生成一个CoA,将其视为王朝替补:generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty

在一种信仰中加入一项教义:add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith

从一种信仰中移除一项教义:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith

增加一项领域法:add_realm_law [law] [character(optional)] - Adds a realm law

增加一项领域法,跳过成本和效果,以及当前法律的废除效果:add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law

设定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of a character

改变信仰的热情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith

向角色透露一项机密(默认为当前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret

更改一个县的发展水平,默认为首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital

产生指定类型的派系:faction_spawn [faction_type] - Spawns a faction of the specified type

设置指定类型的首个派系的不满:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type

指定类型的首个派系发出其需求:faction_demand [faction_type] - The first faction of the specified type sends its demand

将该池有关的统计信息转存至'logs/pool_stats.csv':dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'

将该池有关的统计信息转存至'logs/character_creation_stats.csv':dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'

每天加快(帧率降低):fast_tick - Faster ticking (lower frame rate)

一个省的单位移动:instamove(quickmove) - units move one province each day

开/关是否要屏蔽所有消息(提示/通知):supress_messages - Toggle if all messages (toasts/notifications) should be suppressed

开/关是否要压缩存档:force_save_compression - Toggle if saves should be compressed

为当前日期的所有书签字符写入人像数据:dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date

显示关于ai的分析数据:print_ai_timings - Prints profiling data about ai

清除人像缓存。强制所有人像刷新:Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh

打开人像编辑器:portrait_editor(pe) - Open the portrait editor

在光标位置生成指定实体:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position

清除使用spawnentity命令生成的实体:clearspawnedentities - Clears entities spawned with spawnentity command

为游戏的地图对象生成定位器:MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects

显示地图对象调试信息:MapObjects.Debug - Prints out map object debug information

显示相机调试信息:Camera.Debug - Prints out camera debug information

保存相机位置:Camera.Save - Save camera position

加载相机位置:Camera.Load - Load camera position

使用特定的颜色模式保存地图的png:Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode

重建所有邻接关系:Adjacencies.Rebuild - Rebuild all adjacencies

在2个位置之间生成指定的行:spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions

清除行:clearlines - Clear lines

未定义:SplineNetwork.GenerateAssets - Undefined

未定义:shader_debug - Undefined

复合节点编辑器:compoundnodeeditor - Compound Node Editor

粒子节点编辑器:pgameeditor - Pgame Node Editor

显示脚本文档:script_docs(script_documentation) - Prints script documentation

生成设置GUI:settings - Spawns a settings GUI

屏幕截图:screenshot - Take screenshot

生成系统优化GUI:tweak - Spawns a tweaker GUI

纹理查看器:textureviewer - Texture Viewer

纹理列表:texturelist - Texture List

皮肤编辑器:tools.skins - Skin Editor

开/关3D统计:3dstats - Toggles 3D Stats

列出音频事件:audio.list_events - List audio event

播放音频事件:audio.play_event [Audio event] - Play audio event

显示当前的CPU使用情况:audio.cpu_info - Shows current cpu usage

切换主交换链垂直同步:vsync - Toggle main swapchains vsync

重新加载纹理:gfx.reloadtexture - Reload textures

报告所使用的渲染后端:rendertype - Reports what render backend is used

设置或获取任务线程数:Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads

模拟崩溃(会导致游戏退出)。:CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).

删除X天前的本地崩溃转储。:CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.

选择现存gfx皮肤:gfx.skin - Select active gfx skin

创建可停靠:Dockables.Create [Dockable name] - Create dockable

创建可停靠布局:Dockables.CreateLayout [Dockable layout name] - Create dockable layout

生成GUI编辑器:gui_editor - Spawns gui editor

转储已注册的数据类型:DumpDataTypes - Dumps the registered data types

开/关地图编辑器:map_editor - Toggle map editor

停止当前播放的曲目:Music.StopTrack - Stops the currently playing track

显示或设置音乐系统的当前权重:Music.Weight - Shows or sets the current weight of the music system

播放指定的曲目:Music.PlayTrack [track name] - Plays the specified track

重置音乐系统:Music.Reset - Resets the music system

再次锁定所有成就:Debug.Achievements.ResetAll - Locks all achievements again

显示一个对象浏览器窗口:explorer - Shows an object explorer window

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